![]() Katana is designed to work well with renderers that are capable of deferred recursive procedurals. The scene data to be delivered to the renderer is described by a tree of filters, and the filters are evaluated on demand in an iterative manner. ![]() Use Python scripting to specify arbitrary manipulation of attributes at any location in the scene hierarchy.Specify which AOV's you want to use for multiple passes in a single render.Merge scene components from a number of partial scenes.Isolate parts of the scene for different render passes.Use rule based expressions to set what materials are assigned to which objects.Manipulate transforms on cameras, lights and other objects.Create a new instance of a material, such as a 3Delight shader. ![]()
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